University of Texas at Dallas
Collin College, Plano, TX
Obtained BA Degree in Arts, Technology, and
Emerging Communications with a focus in
Obtained Audio Engineering Certificate
Obtained AAS Degree in Commercial Music
Obtained Associates of Arts Degree for General
C Prompt Games
Contract Sound Designer [Jul 2022 - Oct 2022]
Wonder Works Studios (Sept 2021- June2022)
[Apr 2022 - June 2022]
[Sept 2021 - Apr 2022]
Implemented and mixed audio in Unity
Guide the soundscape for upcoming strategy game by selecting sound assets previously made and creating new assets I recorded and designed
Created game audio sounds for clients and Studio IPs ranging from UI, notifications, roleplay elements, ambience, weapons, and obstacle SFX.
Created and managed audio asset lists in task-tracking software and Word-processing software
Collaborated with the audio department & programming team to come up with audio tools and best practices
Created sounds & maintained company sfx library
Worked with Teams/Clients from the conception of the game until launch using a variety of methods.
Report and log issues using task-tracking software utilizing tools to capture data.
Shipped games include: Insomniac World Party(QA/Sound), Froot Loops World(QA/Sound), Timmeh (Episode 2) (QA), F21 Shop City (QA, Sound), Overlook RP (QA, Sound), David Guetta DJ Party (QA), Meta Mall (QA, Sound), PUMA and the Land Of Games (QA), Pooh (Sound), Transient Times (Sound).