J.C. Steed | Sound Designer
Games
Millennia
C Prompt Games
Sound Design
Millennia, a historical turn-based 4X game that spans over 10,000 years , from the dawn of humanity to alternate futures.
​
Sound Design tasks included Combat for a variety of units, UI, Improvements, Unit Movements, and Ambience.
​
​
Sound Redesign
Fortnite Crew - Joni The Red Trailer
Sound Redesign
Guild Wars 2
Sound Redesign
Kaiju No. 8 Laser Cannon
Sound Redesign
Ratchet and Clank: Rift Apart
Sound Redesign
Roblox
Insomniac World Party
QA/Sound Design
Insomniac World Party was a concert experience playing DJ sets from The Electric Daisy Carnival developed by Wonder Works Studio. The experience includes all the stages from the festival, pets, RP elements, vehicles, shops, houses, mini games and rides.
QA tasks include testing vehicles, pets, collision, houses, rides, and mini games.
Sound tasks include making UI sfx.
Froot Loops World
QA/Sound Design
Froot Loops World is a collection of obbys complete with an overworld. The first 2 worlds were developed by Wonder Works Studio
QA tasks include checking all parts of the obbys, shop, and sounds.
Sound tasks include UI, Portal sounds for obbys, enter obby sfx, loop pick up, ambiences, grind rail, and obby complete fanfare.
Timmeh (Episode 2)
QA
Timmeh is a episodic multiplayer survival game based on the Timmeh character made by Kreekcraft, a popular Roblox Youtuber. This game was developed by developed by Wonder Works Studio.
QA tasks include checking the level, abilities, balance for both Survivor and Monster.
F21 Shop City
QA/Sound Design
F21 Shop City is a shop tycoon game developed by Wonder Works Studio. The goal is to buy clothes to sell, arrange furniture, and build your shop up to 5 levels.
QA tasks include checking main mechanics work, shop themes, vehicles, and balance.
Sound tasks include UI, cleaning, and achievement.
Overlook RP
QA/Sound Design
Overlook RP is a pet trading simulator developed by Wonder Works Studio. QA tasks included checking environments for collision, textures, pets, houses, vehicles are obtainable, animations, warps, smoke testing all parts of the game, sounds play properly.
Sound tasks include creating rain and lightning sfx.
David Guetta DJ Party
QA
David Guetta DJ Party is a Roblox concert experience where David Guetta plays a DJ set with a light show. included in the experience is a dispersing tile game, Obby with comets to hit the player off course, teleports, and a jet pack.
Meta Mall
QA/Sound Design
Meta Mall is a UGC dress up RP similator developed by Wonder Works Studio. Players can try on different outfits for their characters and interact with various objects in the mall.
QA tasks include checking UCG catalogue functions as intended, RP items work, sound is implemented and loops properly.
Sounds include cash register, and arcade ambience parts.
PUMA and the Land Of Games
QA
Puma and the Land of games is a collection of mini games including an infinite runner, dodge ball, and soccer.
QA tasks include testing out all of the mini games, checking environments, in game shops work, and testing clothes and power ups.
Pooh
Sound Design
Pooh is a survival horror game where the survivors have a limited time limit to run away from Pooh and collect different items in order to escape.
My tasks include creating different item pick up and use sfx.
Other Games
Drosera
Sound Lead / Sound Design / Music / Implementation
Drosera is a semi-procedural 3D dungeon-crawling game where the player is tasked with locating a Hyperseed on alien world inhabited by plant-like creatures. This game was designed in Unity.
This game was created for the ATEC Game Lab at UTD during fall 2020. I served as the sound lead where I looked over a group of sound designer. Other tasks included composition, mixing, and other sound design elements. The game was fully designed in a remote class setting due to the COVID-19 Pandemic.
Friday
Sound Lead / Sound Design / Implementation
Friday is a murder mystery game where the player has to explore and gather evidence in order to find the killer. This game was design in Unity.
​
The development of Friday was during the Spring of 2020 lasting till the end of Summer 2020. I served as the sound lead where I looked over a group of sound designers and Implemented. Other tasks included mixing, and other sound design elements. After spring break our development team adapted to working remote as we could no longer meet in person due to the COVID-19 pandemic.
Galaxy Busters Elite
Sound Lead / Sound Design / Music / Implementation
Galaxy Busters elite is a Sci Fi rail shooter where you play as a spaceship pilot tasked with keeping corporate factions at check. This game was designed in Unity.
This game was created for the ATEC Game Lab at UTD during spring 2021. I served as the sound lead where I looked over a group of sound designer. Other tasks included composition, mixing, and other sound design elements. The game was fully designed in a remote class setting due to the COVID-19 Pandemic.
Running Latte
Music / Sound Design
Running Latte is a side-scrolling beat-em-up game where the player is an intern tasked with getting a latte for his boss. This game was designed in Unity.
​
This game was created during the 48 hour Chillinium Game Jam in college station in 2016. My tasks included music composition and sound design. This was my first introduction to game development and game audio.
Film/Animation
Earth Day
Em, Wit, Travis, and Richard stumble upon a big goverment secret in this Sci-fi Horror film.
​
My roles in this short film include Production Audio, ADR, Music Composition, Sound Design, Mix & Mastering.
Stargazer
Stargazer is a sci-fi action animated short about two sisters flying their father’s vehicle, the Stargazer, in an attempt to escape the rule of an oppressive robotic alien regime.
​
This animated short showcases my ability to work with a Sound Design team over the course of a year. Tasks includes Sound Design, Recording Voice Overs, Mix & Master.