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Pro Tools | FL Studio | Recording | Mixing | Mastering | Signal Flow | Foley | Sound Design | Wwise

C Prompt Games


     Contract Sound Designer [Jul 2022 - Oct 2022]



Wonder Works Studios (2022-Present)


      Sound Designer [Apr 2022 - Jun 2022]




        Game Tester [Sept 2021 - Apr. 2022]





Jendia Studios LLC, Dallas TX [2020-Present]


          Sound Designer 





- Implemented and mixed audio in Unity

 - Guide the soundscape for upcoming strategy game by selecting sound assets previously made and creating new assets I recorded and designed


- Created game audio sounds for clients and Studio IPs ranging from UI, notifications, roleplay elements, ambience, weapons, and obstacle SFX.


- Created and managed audio asset lists in task-tracking software and Word-processing software


- Collaborated with the audio department & programming team to come up with audio tools and best practices


- Created sounds & maintained company sfx library



- Worked with Teams/Clients from the conception of the game until launch using a variety of methods.


- Report and log issues using task-tracking software utilizing tools to capture data.


- Shipped games include: Insomniac World Party(QA/Sound), Froot Loops World(QA/Sound), Timmeh (Episode 2) (QA), F21 Shop City (QA, Sound), Overlook RP (QA, Sound), David Guetta DJ Party (QA), Meta Mall (QA, Sound), PUMA and the Land Of Games (QA), Pooh (Sound), Transient Times (Sound).






- Designed 100+ sounds for Stellar Skies, a Sci-fi story driven action/adventure game


- Recorded & repaired 4+ hours of dialogue, consisting of hundreds of takes

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